

Ideology needs a pass through or two with the magic patch wand before its something I would plop $20 down for again. Host the Imperial ruler well, and he will take you to the stars. It probably does not yet qualify for what Kenichi Ohmae calls the. Or, fight their hegemony, link with the mysterious anima tree, and use stolen psychic tech. However, some provocative essays have come out with application to Latin America. Royalty adds a lot more content throughout the game. Earn royal titles through quests to receive psychic powers, unique technologies, and the aid of royal troops. There IS a lot of content hidden away in a good chunk of these paths, such as new floor tiles, and you get a cool new party/event system, but it doesn't last. Supremacist: Our people should dominate all others. Male supremacy: Men are the superior gender and should rule. Female supremacy: Women are the superior gender and should rule.

Human primacy: Humans are the moral center of the universe. It ends up feeling like a half a content expansion for a few different ways of playing, and then an in game mood challenge modifier for a bunch of other things. Nature primacy: Man is a stain on nature's perfection. The DLC also adds Gauranlen trees that produce multipurpose working creatures called dryads and also adds a new win condition, the Archotech Nexus. You get fabulous options such as blinding your pawns for nearly no benefit, choosing to give large mood debuffs to your pawns if they cut trees for nearly no benefit (although this does give you faster access to the gauranlen trees), having your pawns be unable to add augments to themselves for nearly no benefit, ect, ect. Released on JIdeology is a DLC for RimWorld that focuses on belief systems, social roles, rituals, hunts for ancient relics and cross-cultural interaction. Most of the other things are implemented in ways that suck the fun out of stuff rather than adding content. Ideology as implemented now is a couple new things (that frequently are less effective than doing things the old way) and a whole lot of challenge modifiers you can impose on your colonists.
